
Protective skills such as Protective Spirit or Protective Bond can allow to sponge the damage. This is especially true when facing elementalist bosses and when capturing elite skills.
Bosses and boss-like foes deal double damage and have halved casting time: they can kill a character before the player has the time to log out. Do not expose your team by rushing towards the enemy's backline (e.g. Melee foes are a much lesser threat since you can kite to avoid their attacks but try to snare them or blind/ weaken them to greatly reduce their ability to sweep. Casters such as ritualists, mesmers and elementalists (the latter of which are always damage-dealers) are the most dangerous ones. Target the enemy damage dealers first. Don't hesitate to log out if experiencing over-aggro. Don't expose yourself too much, especially if you have a low armor rating. Use your heroes, henchmen, minions, spirits, summoned allies and pets as a decoy as much as possible. Be more defensive than aggressive this gives you more time to react, allowing you a chance to escape, exit, or turn the tide of battle. Always pull opposing groups (using a Longbow or Shortbow, this gives your team the initiative and wastes some of your opponent's preparatory actions such as setting traps) then fall back. A resurrection skill to resurrect your team if your other team members are dead. A self-heal of some form to help you not to rely entirely on your healers (who might be dead or otherwise occupied). Such skills include Shadow Form, Vow of Silence or Death's Retreat. An emergency skill to protect you long enough to map out, make you a less attractive target, or help you escape the immediate danger. A running skill to move out of danger quickly and also to pull mobs towards your heroes. Taking a quest often affect spawns, especially in high-end and elite areas. This is especially important if you have very few knowledge of the place and walkthrough of said mission or quest, even if there is a high experience reward at stake. Guild and alliance members are more likely to be supportive than PUGs. Some players also might lack good team work or might be unwilling or unable to put in the effort to protect you or even deliberately try to get you killed to foil your attempt at the title: ask your friends to help out. If adventuring with other players nevertheless, remind the team of your status and give the party a chance to decide if they want a survivor in the group not every group is willing to chance someone exiting at a key moment. AFK ARENA KILL 2 BACKLINE FIRST FREE
Avoid joining a Pick-up Group ( PUG) - as the only human player, you will be free to use any escape method at any given time.
This will make foes less likely to target you, will reduce greatly the damage you take and also allow you more time to avoid death if needed.
Have as much armor rating as possible, and also as much health ( Rune of Vigor and Runes of Vitae, Survivor Insignias and high-health weapon set) as possible. Storybooks are so helpful that if you store them and fill new additional ones the total amount of experience they yield can allow you to get the title by itself. They provide an extremely helpful high amount of experience. Those quests can provide thousands of additionnal experience for little to no additionnal effort if you are planning to do the corresponding mission, bounty or vanquish soon. Take as many Zaishen Quests as possible at the Embark Beach. For specific quests, see Where to find XP (below) or Category:High XP Reward.
Avoid claiming quest rewards, since those can provide you with tons of thousands of experience and have no risk of getting yourself killed. After deciding that you want to pursue this title, plan your progression to optimize your gain of experience points.